We make what can´t be made.
So you can do what can´t be done.
We rescued this game so as not to forget where it all began.
The most interesting thing I think is that back in 1993, when I started studying computer science using 386 32-bit at the time, I already had a feeling that technology would be a path of no return.
During my trajectory in the digital world, I went through all development sectors; websites, interactive banners for news portals, applications for social networks as well as other types of integrations through APIs between websites and social networks.
Since 2008, when Metaverse was not even mentioned, we have been focused on learning and developing Augmented and Virtual Reality. Visit our social networks to know more about our work.